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All Nome Collectible Locations in Little Nightmares

The Nomes in Little Nightmares are collectible creatures scattered throughout the game. In order to collect one, a role player must run up and take hold of it, which results in a hug. It should be noted that Nomes generally run from the player at first, and the player may demand to frighten the Nome (or otherwise interact with the scenery) to get them to testify up in their proper place.

Now and so — it'due south fourth dimension to get hugging all 13 of these skittish creatures.

Prison

  • Nome 1
Screenshot past Gamepur

You'll need to open the fridge to frighten this Nome, which volition so move to the correct into a small crevice. Chase it down and hug it, then enjoy the autosave from lighting the lantern in this pocket-size room.

  • Nome 2
Screenshot by Gamepur

Shortly afterward, you'll cross a room where a spotlight-eye takes a prominent position in the scene, and the player will need to stay in the shadows while crossing the room. Merely by this room is a stack of crates — the Nome is on the far right side of the crates. Climb upwards, then traverse right to drop down and give this guy a clasp.

  • Nome 3
Screenshot past Gamepur

Afterwards you swing across a chasm, you'll have a short filing cabinet puzzle to solve. One room to the left, and y'all'll find this poor Nome huddled up in a cage. Light the lantern nearby, and yank the cage until it opens, sending the third Nome in a hurry one room to the right. You'll discover him huddled in a corner near the left door, in the right room.

Screenshot by Gamepur

Lair

  • Nome iv
Screenshot past Gamepur

In the starting area, you'll take multiple stair sets with landings. Stop on the commencement landing, and enter the room to the right. Hunt the Nome; subsequently you solve the puzzle and the Nome escapes toward the stairs, head up ane landing and it will be on the far left of the platform.

Screenshot by Gamepur
  • Nome five
Screenshot by Gamepur

Subsequently you dodge the bullheaded homo, you'll drop into a hole in the flooring. Moving correct, a lantern will be in the background while a clear path to the right is visible. Instead, motion toward the ladder in the background on the right side, crawl up, and grab the 5th Nome.

  • Nome 6
Screenshot by Gamepur

After passing through the grandfather clocks, you'll detect yourself in a room with multiple towers of precariously stacked books. Caput to the far right of the room, under the desk, to scare a Nome from hiding. Then move to the far left of the room, and requite that terrified affair a chest bump.

Kitchen

  • Nome 7
Screenshot via Gamepur

Subsequently retrieving the central from the bedroom, go dorsum over to the bath and find this niggling guy in the left corner. Maybe he tried the rat.

  • Nome 8
Screenshot past Gamepur

Rapid-fire Nome-ing: later finding Nome 7, you'll head down the lift. Players will notice a foreign brown jar that is hopping about the room on the left, once exiting the lift. Pick the jar upward and toss it about until it breaks, and give the dazed Nome inside a meaty bear-hug. As a fun fact, these are the closest two Nomes in Little Nightmares.

  • Nome nine
Screenshot by Gamepur

Inside the sausage-making room, caput under the table to detect a Nome cowering in fear directly under the sausage grinder. Offering some comfort with a hug.

  • Nome ten
Screenshot by Gamepur

Note: This Nome is considered to exist a role of the Guest Surface area chapter, just by the time you lot officially begin the affiliate it volition be too tardily to grab it. Later on escaping the Cooks, you'll leave a porthole with a articulate path to the right across a pipe. Instead, caput to the left for a secret passage with a Nome and a lantern.

Guest Area

  • Nome eleven
Screenshot by Gamepur

Technically the 2d Nome of the chapter, you'll notice this guy scurrying away from you lot as yous enter the bar area. Don't climb onto the tabular array until subsequently retrieving this Nome, because there'southward no going dorsum once the feeding begins.

  • Nome 12
Screenshot by Gamepur

Later a bathroom incident with a Cook, yous'll have an elevator up a floor. The door to the right is wide open up, merely at that place's the tiniest sliver of opportunity to the left. Sneak over and finish the Nome from waking the sleeping Guest with a squeeze.

  • Nome 13
Screenshot by Gamepur

The concluding Nome is impossible to miss, arriving just in the nick of fourth dimension as our seemingly insatiable hunger begins to take agree once more.

Source: https://www.gamepur.com/guides/all-nome-collectible-locations-in-little-nightmares

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